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Mark of Kri

Mark of Kri

The Mark of Kri is an action-adventure game developed by San Diego Studio and published by Sony Computer Entertainment exclusively for PlayStation 2. The game was followed by Rise of the Kasai, which was released in April 2005.With an art team consisting mostly of former 2D animators, The Mark of Kri offered a juxtaposition of cartoonish character designs and graphic violence while employing a unique visual style influenced by various Polynesian cultures and art, as well as the game's plot taking place in a Polynesian-influenced fantasy setting, and Maori mythology.

The game also featured elements of adaptive music, with techniques developed specifically for the game, and "incredibly tight synchronization [with] on-screen state changes."

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Mark of Kri

The Mark of Kri is an action-adventure game developed by San Diego Studio and published by Sony Computer Entertainment exclusively for PlayStation 2. The game was followed by Rise of the Kasai, which was released in April 2005.With an art team consisting mostly of former 2D animators, The Mark of Kri offered a juxtaposition of cartoonish character designs and graphic violence while employing a unique visual style influenced by various Polynesian cultures and art, as well as the game's plot taking place in a Polynesian-influenced fantasy setting, and Maori mythology.

The game also featured elements of adaptive music, with techniques developed specifically for the game, and "incredibly tight synchronization [with] on-screen state changes."

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The Mark of Kri is an action-adventure game developed by San Diego Studio and published by Sony Computer Entertainment exclusively for PlayStation 2. The game was followed by Rise of the Kasai, which was released in April 2005.With an art team consisting mostly of former 2D animators, The Mark of Kri offered a juxtaposition of cartoonish character designs and graphic violence while employing a unique visual style influenced by various Polynesian cultures and art, as well as the game's plot taking place in a Polynesian-influenced fantasy setting, and Maori mythology.

The game also featured elements of adaptive music, with techniques developed specifically for the game, and "incredibly tight synchronization [with] on-screen state changes."